It's not just any Sunday, this one happens to be Super! If you're over the game, or don't know what game I'm referring to, then join me at 7PM Pacific, 10PM Eastern for a look at the week's news and events.
We'll cover the latest Lion update, warts and all, as well as Siri's sitcom debut. If you want to make sure we talk about your favorite topic, get there early and let me know so we can get it on the list.
Your calls and questions help us make the show the best it can be, otherwise I'm just talking to myself! To participate on TalkShoe, you can use the browser-only client, the embedded Facebook app, or download the classic TalkShoe Pro Java client; however, for maximum fun, you should call in. For the web UI, just click the Talkshoe Web button on our profile page at 4 HI/7 PDT/10 pm EDT Sunday. To call in on regular phone or VoIP lines (yay for free cellphone weekend minutes!): dial (724) 444-7444 and enter our talkcast ID, 45077 -- during the call, you can request to talk by keying in *8.
If you've got a headset or microphone handy on your Mac, you can connect via the free Gizmo, X-Lite, or Blink SIP clients; basic instructions are here. Talk to you tonight!
Talkcast tonight, 10pm ET/7pm PT: Super Edition! originally appeared on TUAW - The Unofficial Apple Weblog on Sun, 05 Feb 2012 21:00:00 EST. Please see our terms for use of feeds.

Mobile OS crash analysis firm Crittercism (Really? Who's naming this stuff?) has posted the chart above, which shows that as a percentage of crashes overall, the latest version of iOS claims the highest total. In fact, many versions of iOS show a large percentage of crashes, and clearly iOS overall seems more prone to have an app crash rather than Android.
Of course, there are quite a few qualifiers here. This data has been normalized, so we can presume that this isn't just a quirk of the numbers: There are likely more crashes happening on iOS devices than Android devices, and not just because there's more iOS apps being used (Crittercism says it monitored about 215 million app launches across all platforms, and there were three times as many launched on iOS, but again, this chart shows a percentage of all app launches).
So why more crashing? Crittercism suggests it's because iOS 5.0.1 had just released, while the latest version of Android had not yet arrived, and the new OS was causing more issues than usual in Apple's system. I would also suggest that iPhone users (who have likely paid more for their phones) tend to overtax their devices -- keep in mind this is just an app crashing, not the full iOS, and we've all done that once or twice, right? And as you can see, there's a fair amount of crashes on older iOS phones, which means customers might be running newer apps on older hardware, almost always a recipe for disaster.
At any rate, interesting figures. With so much more usage on iOS devices (both from skilled and not-so-skilled developers, and users of both types as well), it's not that surprising that there are so many more crashes. Have crashes on iOS seriously affected your user experience?
Study: iOS apps crash more than Android apps do originally appeared on TUAW - The Unofficial Apple Weblog on Sun, 05 Feb 2012 14:30:00 EST. Please see our terms for use of feeds.
The ongoing patent spat between Motorola and Apple has reached an interesting crossroads. Just recently a German court granted an injunction against sales of many of Apple's 3G-bearing products, including older model iPhones and the iPad. That injunction held for less than a day, however, pending further review of Motorola's claims against Apple.
Florian Mueller of FOSS Patents found new information that suggests Motorola has offered to end the patent dispute and license its wireless patents to Apple -- in exchange for 2.25 percent of Apple's sales. It's unclear whether this is a percentage of all Apple revenues or, more likely, a percentage of sales of devices which contain a 3G antenna and therefore potentially fall under the umbrella of Motorola's patent claims. In either case, Mueller finds the 2.25 percent shakedown "excessive," and it only takes a glance at Apple's latest quarterly earnings statement to see that Apple finds it pretty excessive, too.
Revenue from iPhone sales, in aggregate since 2007, amounts to just under US$93 billion. Motorola's cut of those revenues would have been nearly $2.1 billion over those years. Since the iPhone sales juggernaut shows no signs of slowing down, Motorola's cash pile would only grow bigger over time -- and those numbers don't include sales of the Wi-Fi + 3G iPad, which Motorola also claims falls afoul of its patents.
What makes this move seem even skeevier is that Google is in the process of trying to acquire Motorola, meaning that if Motorola succeeds in its claim against Apple, Google would eventually be collecting a patent tax on the iPhone and 3G iPad.
Apple has filed motions to obtain information from several other handset vendors, including Nokia, HTC, LG, and Sony Ericsson, presumably to find out how much they're paying in royalty fees to Motorola for the patents in question. If it turns out that Motorola is demanding more from Apple than it's demanded from those other companies, the judge in the patent case is going to want to know why.
Motorola wants 2.25 percent of Apple sales to license patents originally appeared on TUAW - The Unofficial Apple Weblog on Sat, 04 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.

Bob Borchers used to be an iPhone product marketing engineer for Apple. Part of the team that brought the first iPhone to market in 2007, he's now a venture capitalist with Opus Capital. Borchers recently gave a talk to students at a California school talking about the thought processes that were involved in the iPhone's development.
Borchers says that Steve Jobs didn't have a specific device in mind, but instead gave the team a mission: create a phone that people would love so much that they'd never leave the house without it. Borchers believes that Apple has been so wildly successful with the iPhone because the company focused on fundamentals -- breaking the rules, but in an exceptionally well manner; paying attention to details; and making people focus on the relationship they have with their device.
Jobs wanted the phone to be revolutionary, the best iPod the company had ever designed, and allow users to access the internet easily from a pocket-sized device. What the iPhone has become -- a device with downloadable apps, GPS capabilities, video and photography features, and voice integration -- wasn't part of the original concept.
Borchers noted that the original iPhone almost shipped with a plastic touchscreen, but Jobs was concerned that the plastic would scratch if users put the phone in a pocket with keys and other metallic items. The team improvised, convinced Corning to re-start production of the abandoned Gorilla Glass, and the iPhone has had a fairly scratch-resistant display since day one.
Apple's obsession with product packaging was mentioned by Borchers, who said that the company spends "way too much time" on presenting products, but he conceded that it is ultimately worthwhile to do so since it communicates the special nature of Apple products to consumers.
With future "insanely great" products in the pipeline, we can only hope that the Steve Jobs obsession with details remains part of Apple's DNA.
Former Apple employee recounts how Jobs motivated iPhone team originally appeared on TUAW - The Unofficial Apple Weblog on Sat, 04 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

Haven't heard of AnyPlay? That's not surprising. It's a small initiative slowly being introduced by Comcast into select cable markets. With it, you can watch live television over your home network on your iPad. So if your spouse is hogging the HDTV during your CW night, you can watch Supernatural using your local Wi-Fi. (Cablevision and Time Warner have similar apps on the App Store now.)
AnyPlay consists of two parts: there's the standalone box ($10 one-time charge) and the iPad software, which is built into Comcast's existing XFINITY TV app. To get them to work together, you must sign into the app with your Comcast credentials and enable AnyPlay using the app's settings.
On the hardware side of things, Comcast provides a media streamer box -- a Motorola unit in my case. Its job is to manage devices and convert cable signals into viewable video streams. Those streams currently must be on the same Wi-Fi network, although I think with a little hacking and AirVideo Server, it might be possible to eventually get those streams to travel out to mobile devices away from the home. With the standard package, AnyPlay is in-home only.
Setting up the box was simple. You hook it to power, to cable, and to your network using an Ethernet cable. You then visit the activation page http://comcast.com/activate and enter your account information and phone number. Theoretically this information ships with your starter kit. It was missing for me, so I ended up having to track down a cable bill to find my account number.
You can actually connect to the box using its built-in web interface. Just do a DHCP scan of your network, figure out which unit it is, and connect on port 8080. Built-in features include general alerts, device management, and tuner diagnostics.
It took several hours and long support phone calls to get everything working. In the end, it turns out that I needed to power-cycle the standalone box after activation because it wasn't broadcasting properly to the iPad app.
The Comcast support personnel were friendly, courteous, and professional, but the material they used to guide their support calls were flawed. At one point, the tech asked me to uninstall and reinstall the XFINITY TV app on my iPad, for example.
Once it got going, the app and the service worked great. Video quality has been excellent, and best of all, you can use AirPlay to stream the show out to Apple TV. That means you can use AnyPlay to watch live Comcast video on any Apple TV-augmented HDTV, and you can do this without renting an extra tuner box. You can watch this video to see the AnyPlay/AirPlay connection in action on my home network.
For ten bucks, and no recurring fees, AnyPlay is a great add-on for any Comcast TriplePlay customer who has a good home network and an iPad. It's currently deployed only in Denver and Nashville, with national roll-out expected over the next year.
Thanks, Paul Donaldson.
Hands on with AnyPlay: Live Comcast video on your iPad originally appeared on TUAW - The Unofficial Apple Weblog on Sat, 04 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.
As noted yesterday, many of the users who updated their OS X 10.6 systems with Apple's most recent security patches found themselves unable to run PowerPC legacy apps via the Rosetta compatibility layer. Today a new version of that update (Security Update 2012-001 v1.1) is now available, and it should resolve the issues.
The latest build removes the patch to the ImageIO code that was included in the original version; this, apparently, was the cause of the breakage. 10.6.8 users can download the new version from Apple's site or via Software Update.
[via MacDailyNews]
Snow Leopard security update revised to fix Rosetta issues originally appeared on TUAW - The Unofficial Apple Weblog on Sat, 04 Feb 2012 13:30:00 EST. Please see our terms for use of feeds.

I met up with the guys behind iBackflip while at Macworld, and was impressed with their passion for design. Their first iBackflip was a pretty straightforward flip-down arm sling for the iPad. Using Velcro, it offered a basic black design and minimal extras. The new iBackflip Somersault, now available for pre-order, is a thoroughly updated version. At $99, I got to see one of the final versions, fresh from their factory.
The Somersault's main feature is the ability to position the iPad in front of you while being securely fastened to your body via an ample sling. The flip-down panel securing the iPad is no longer Velcro, it is a sturdy YKK zipper now, and the iPad is more securely fastened in its own pocket.
In addition to an iPad, the Somersault has room for an 11" MacBook Air, pockets for your headphones, ID, etc. and several loops on the shoulder strap. This is made of durable ballistic nylon in the USA and looks terrific. I can't believe they're only charging $99 for them, but I'm not complaining. Take it from someone who is a bit of a luggage/case nut, the Somersault is an excellent case for your iPad or small computer if you don't need to carry a full backpack and want a great deal on a quality on-the-go style bag.
Check out the designer giving a demo below.
iBackFlip Somersault available for preorder; watch creator explain improvements originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 03 Feb 2012 19:30:00 EST. Please see our terms for use of feeds.

I met up with the guys behind iBackflip while at Macworld, and was impressed with their passion for design. Their first iBackflip was a pretty straightforward flip-down arm sling for the iPad. Using Velcro, it offered a basic black design and minimal extras. The new iBackflip Somersault, now available for pre-order, is a thoroughly updated version. At $99, I got to see one of the final versions, fresh from their factory.
The Somersault's main feature is the ability to position the iPad in front of you while being securely fastened to your body via an ample sling. The flip-down panel securing the iPad is no longer Velcro, it is a sturdy YKK zipper now, and the iPad is more securely fastened in its own pocket.
In addition to an iPad, the Somersault has room for an 11" MacBook Air, pockets for your headphones, ID, etc. and several loops on the shoulder strap. This is made of durable ballistic nylon in the USA and looks terrific. I can't believe they're only charging $99 for them, but I'm not complaining. Take it from someone who is a bit of a luggage/case nut, the Somersault is an excellent case for your iPad or small computer if you don't need to carry a full backpack and want a great deal on a quality on-the-go style bag.
Check out the designer giving a demo below.
iBackFlip Somersault available for preorder; watch creator explain improvements originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 03 Feb 2012 19:30:00 EST. Please see our terms for use of feeds.

I met up with the guys behind iBackflip while at Macworld, and was impressed with their passion for design. Their first iBackflip was a pretty straightforward flip-down arm sling for the iPad. Using Velcro, it offered a basic black design and minimal extras. The new iBackflip Somersault, now available for pre-order, is a thoroughly updated version. At $99, I got to see one of the final versions, fresh from their factory.
The Somersault's main feature is the ability to position the iPad in front of you while being securely fastened to your body via an ample sling. The flip-down panel securing the iPad is no longer Velcro, it is a sturdy YKK zipper now, and the iPad is more securely fastened in its own pocket.
In addition to an iPad, the Somersault has room for an 11" MacBook Air, pockets for your headphones, ID, etc. and several loops on the shoulder strap. This is made of durable ballistic nylon in the USA and looks terrific. I can't believe they're only charging $99 for them, but I'm not complaining. Take it from someone who is a bit of a luggage/case nut, the Somersault is an excellent case for your iPad or small computer if you don't need to carry a full backpack and want a great deal on a quality on-the-go style bag.
Check out the designer giving a demo below.
iBackFlip Somersault available for preorder; watch creator explain improvements originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 03 Feb 2012 19:30:00 EST. Please see our terms for use of feeds.
A silent update to the backend has introduced Genius recommendations for movies and TV shows to the Apple TV. No user action is required to access the new feature, as it's not part of a device firmware update. Instead, Apple has updated its own servers to send this information to the Apple TV from its iTunes Store equivalent.
Based on AppleInsider's screenshots of the updated Apple TV UI, this feature appears essentially identical to the Genius recommendation features already present in iTunes on the Mac and iOS devices. With access to your library and purchase history, the Apple TV can now recommend TV or movie content based on what you've watched before.
Apple TV now offers Genius recommendations for movies, TV shows originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 03 Feb 2012 18:45:00 EST. Please see our terms for use of feeds.
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